Edwin de Jong

Lead DevOps Engineer | Game Developer | Homelab Architect | Boardgame Fanatic

Sand i Vestfold, Norway

About Me

I'm a Lead DevOps Engineer at Kongsberg Discovery AS, based in Sand i Vestfold, Norway. I've been building, breaking, and fixing things in tech for over a decade — from hosting community forums and game servers as a teenager to architecting enterprise-grade infrastructure at scale.

At home, I run a full homelab with four Proxmox servers, a 7-node Talos Kubernetes cluster, and a network architecture I'm genuinely proud of. It's where I learn, experiment, and push things until they break — then figure out why. Every layer of the stack teaches something different, and I like understanding systems from the inside out.

I'm also the lead developer of Ugaris — an open-source MMORPG I've been building since 2014. It's the game I played as a child, and the place where I met my wife. It's not a side project for a resume; it's the project that gave my life meaning, and it still drives me every day.

Whether it's infrastructure, game servers, or a dusty C codebase that stores quest states as raw memory dumps — if it's complex and interesting, I'm probably already working on it.

Professional Experience

Lead DevOps Engineer | Kongsberg Discovery AS

April 2025 - Present | Horten, Norway (Hybrid)

  • Spearheading the modernization of CI/CD pipelines across Azure DevOps, authoring exemplary pipeline definitions that set the standard for build, test, and deployment workflows across the organization.
  • Leading large-scale Azure infrastructure migration initiatives, ensuring seamless transitions with minimal disruption to production systems.
  • Administering and optimizing Azure DevOps environments — including project governance, branch policies, service connections, and variable groups — establishing best practices for repository management and pipeline orchestration.
  • Authoring Infrastructure as Code with Terraform and Ansible targeting Azure, standardizing provisioning and enabling reproducible, auditable deployments across landing zones and subscriptions.
  • Designing and implementing Azure-based platform architecture, leveraging Azure Kubernetes Service (AKS), Azure Container Registry, and Azure Monitor to build resilient, scalable infrastructure.
  • Coaching and mentoring engineers in leveraging LLMs for daily software engineering — including OpenCode, GitHub Copilot, and Agents.md-driven development workflows — accelerating development velocity and fostering a culture of AI-augmented engineering across Azure DevOps pipelines and beyond.
Technologies: Azure DevOps, Azure, Azure Kubernetes Service, Terraform, Ansible, Azure Monitor, Azure Container Registry, Prometheus, Grafana

DevOps Engineer | Nord Pool AS

October 2022 - March 2025 | Oslo, Norway (Hybrid)

  • Spearheaded migration of infrastructure between Azure Intune environments, minimizing downtime and ensuring seamless service transitions.
  • Developed and maintained Terraform IaC for Azure, optimizing resource provisioning and reducing manual intervention.
  • Enhanced security measures by implementing hardened CIS images via Ansible, contributing to the overall security framework within Azure.
  • Contributed to the development of Landing Zones, bolstering security and compliance.
  • Negotiated and secured favorable vendor contracts, achieving significant cost savings while maintaining service quality.
  • Provided 24/7 infrastructure support and incident management through on-call rotations, ensuring high availability.
Technologies: Terraform, Azure, Ansible, Kubernetes, Kafka, Cloudflare, GitHub Actions, Prometheus, Grafana, ArgoCD

Senior Software Engineer | Tappin AS

May 2019 - October 2022 | Oslo, Norway

  • Transitioned from Senior Software Engineer to sole Technical Lead, managing all technical operations.
  • Led the complete system overhaul from outdated PHP versions, significantly improving performance and security.
  • Designed, developed, and maintained a high-traffic online event management platform with features like chat, voting, and speaker management.
  • Recruited, trained, and mentored a new technical team, fostering collaboration and improving productivity.
  • Sole technical responsibility for maintaining a large legacy application and modernizing key components.
Technologies: PHP, Laravel, AWS, Kubernetes, MySQL

Skills & Technologies

Infrastructure & Cloud

  • Azure
  • Azure DevOps
  • Azure Kubernetes Service
  • Terraform
  • Ansible
  • Kubernetes
  • Proxmox
  • Cloudflare

CI/CD & Automation

  • Azure Pipelines
  • GitHub Actions
  • ArgoCD
  • Docker

Monitoring & Observability

  • Prometheus
  • Grafana
  • Azure Monitor
  • Loki

Development

  • Go
  • Python
  • C/C++
  • JavaScript/TypeScript
  • PHP
  • SQL

Game Development

  • SDL3
  • Electron
  • MMORPG Architecture

Networking & Security

  • VLANs
  • VPN
  • Firewall Management
  • PKI/TLS

Ugaris MMORPG

A decade of passion, code, and community

Ugaris Logo

Ugaris — Evolution of Mercenaries of Astonia

Lead Developer & Project Manager

March 2014 - Present

Ugaris is the game I played as a child. It's where I met my wife. And since 2014, it's been the project that defines my evenings, my weekends, and a significant part of who I am as an engineer.

Originally based on Mercenaries of Astonia by Intent Software, open-sourced by lead developer Daniel Brockhaus, I grabbed the codebase the moment it went public. What started as curiosity — can I even get this thing to compile? — became a decade-long journey of modernization, architecture, and stubborn passion.

This isn't a portfolio piece. It's not about money or fame. Ugaris is the game that gave my life meaning, and everything I've built around it — the infrastructure, the tooling, the community — exists because the game deserves it.

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